#0332
— Scarecrow Pokémon
Cacturne
Abilities
MetaMons competitive notes
Cacturne is a grass/dark-type Pokémon whose base stats lean toward Attack — at 475 BST it is a typical total for competitive play, with slow (base 55) and a mixed attacking profile. Its Sand Veil ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Cacturne. Build around what Cacturne actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Cacturne is a Grass/Dark-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Cacturne is a Grass/Dark-type, so it takes super-effective damage from Bug, Fire, Ice, Fighting, Poison, Flying, Fairy. It resists Water, Electric, Grass, Ground, Ghost, Dark. It is immune to Psychic.
- Bug4× damage
- Fire2× damage
- Ice2× damage
- Fighting2× damage
- Poison2× damage
- Flying2× damage
- Fairy2× damage
- Water0.5× damage
- Electric0.5× damage
- Grass0.5× damage
- Ground0.5× damage
- Ghost0.5× damage
- Dark0.5× damage
- Psychic0× damage
To counter Cacturne in competitive play, bring Pokémon that can hit back with Bug or Fire or Ice or Fighting or Poison or Flying or Fairy moves and can withstand its Grass/Dark STAB attacks.
Fire-type counters
Want the full picture? See Cacturne's base stats, moveset, and evolution chain.