#0825
— Radome Pokémon
Dottler
Abilities
MetaMons competitive notes
Dottler is a bug/psychic-type Pokémon whose base stats lean toward Special Defense — at 335 BST it is a low total for competitive play, with slow (base 30) and a mixed attacking profile. Its Swarm ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Dottler. Build around what Dottler actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Dottler is a Bug/Psychic-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Dottler is a Bug/Psychic-type, so it takes super-effective damage from Fire, Flying, Bug, Rock, Ghost, Dark. It resists Fighting, Grass, Ground, Psychic.
- Fire2× damage
- Flying2× damage
- Bug2× damage
- Rock2× damage
- Ghost2× damage
- Dark2× damage
- Fighting0.25× damage
- Grass0.5× damage
- Ground0.5× damage
- Psychic0.5× damage
Dottler has no type immunities.
To counter Dottler in competitive play, bring Pokémon that can hit back with Fire or Flying or Bug or Rock or Ghost or Dark moves and can withstand its Bug/Psychic STAB attacks.
Fire-type counters
Flying-type counters
Want the full picture? See Dottler's base stats, moveset, and evolution chain.