#0044
— Weed Pokémon
Gloom
Abilities
MetaMons competitive notes
Gloom is a grass/poison-type Pokémon whose base stats lean toward Special Attack — at 395 BST it is a low total for competitive play, with slow (base 40) and a special attacking profile. Its Chlorophyll ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Gloom. Build around what Gloom actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Gloom is a Grass/Poison-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Gloom is a Grass/Poison-type, so it takes super-effective damage from Fire, Ice, Flying, Psychic. It resists Grass, Water, Electric, Fighting, Fairy.
- Fire2× damage
- Ice2× damage
- Flying2× damage
- Psychic2× damage
- Grass0.25× damage
- Water0.5× damage
- Electric0.5× damage
- Fighting0.5× damage
- Fairy0.5× damage
Gloom has no type immunities.
To counter Gloom in competitive play, bring Pokémon that can hit back with Fire or Ice or Flying or Psychic moves and can withstand its Grass/Poison STAB attacks.
Fire-type counters
Flying-type counters
Want the full picture? See Gloom's base stats, moveset, and evolution chain.