#0187
— Cottonweed Pokémon
Hoppip
MetaMons competitive notes
Hoppip is a grass/flying-type Pokémon whose base stats lean toward Special Defense — at 250 BST it is a low total for competitive play, with slow (base 50) and a mixed attacking profile. Its Chlorophyll ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Hoppip. Build around what Hoppip actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Hoppip is a Grass/Flying-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Hoppip is a Grass/Flying-type, so it takes super-effective damage from Ice, Fire, Poison, Flying, Rock. It resists Grass, Water, Fighting. It is immune to Ground.
- Ice4× damage
- Fire2× damage
- Poison2× damage
- Flying2× damage
- Rock2× damage
- Grass0.25× damage
- Water0.5× damage
- Fighting0.5× damage
- Ground0× damage
To counter Hoppip in competitive play, bring Pokémon that can hit back with Ice or Fire or Poison or Flying or Rock moves and can withstand its Grass/Flying STAB attacks.
Fire-type counters
Want the full picture? See Hoppip's base stats, moveset, and evolution chain.