#1006
— Paradox Pokémon
Iron Valiant
Abilities
MetaMons competitive notes
Iron Valiant is a fairy/fighting-type Pokémon whose base stats lean toward Attack — at 590 BST it is a strong total for competitive play, with top speed tier (base 116) and a mixed attacking profile. Its Quark Drive ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Iron Valiant. Build around what Iron Valiant actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Reviewed competitive profile
Reviewed by Metamons Team
Iron Valiant is a flexible breaker whose Fairy and Fighting pressure compresses answers that are comfortable against only one attacking category. The best set is the one that attacks the defensive gap already created by the other five team members.
Gen 9 OU: Iron Valiant supports several viable set structures; this blueprint uses mixed pressure and utility rather than pretending one set covers every team.
Strong offenses on both sides let Iron Valiant punish teams that rely on one specialized wall.
A Speed boost can turn it into a cleaner without locking the set into a Choice item.
Starting blueprint
This is an explained starting point, not a claim that one set fits every matchup. Compare it with the live format presets in the team builder.
- Item
- Booster Energy
- Ability
- Quark Drive
- Nature
- Naive
- Tera type
- Fairy
EV approach
Ensure Booster Energy raises the intended stat, then invest in Speed and the attacking side used by the team's primary targets. Mixed sets should justify every split.
Moves and jobs
Moonblast
Reliable special Fairy STAB for neutral damage and cleanup.
Close Combat
Physical Fighting pressure against Steel- and Dark-types.
Knock Off
Removes items from switch-ins and improves later progress.
Encore
Punishes recovery, setup, and passive utility turns.
Before revealing the set, decide which defensive piece Iron Valiant must weaken. Use Knock Off or Encore to punish the first cautious response, then preserve Booster Energy if late-game speed control is essential. Mixed coverage is valuable only when it removes a real obstacle; four attacks chosen without a matchup plan often leave Iron Valiant easy to wear down.
Checks to plan for
- Gholdengo — resists both STAB types but must scout Knock Off.
- Corviknight — handles several physical structures and pivots to a faster answer.
- Dragapult — outspeeds when Booster Energy is absent or spent.
Partners that solve a job
- Dragapult — forms a fast offensive core that overloads special walls.
- Great Tusk — removes hazards and strips items from shared answers.
- Kingambit — punishes Psychic- and Ghost-type counterplay.
- Using an EV split that boosts the wrong Quark Drive stat.
- Spending Booster Energy before identifying the opposing speed control.
- Choosing coverage moves without a defined target.
Damage multipliers when attacked by each type
Iron Valiant does not evolve.
A MetaMons teambuilding read based on base stats and typing
Iron Valiant takes super-effective damage from Poison, Flying, Psychic, Steel, Fairy moves — every one of those types is a check you need an answer for when drafting. Before locking Iron Valiant into a team, check the weakness guide and count how many of those types your remaining five slots can answer.
- Highest stat
- Attack (130)
- Lowest stat
- Special Defense (60)
- Offensive lean
- mixed
- Speed tier
- top speed tier (base 116)
- BST
- 590 (strong for the format)
Iron Valiant is a fairy/fighting-type Pokémon whose base stats lean toward Attack — at 590 BST it is a strong total for competitive play, with top speed tier (base 116) and a mixed attacking profile. Its Quark Drive ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Iron Valiant. Build around what Iron Valiant actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot. Compare this profile against your roster's shared weaknesses in the MetaMons team builder, where the 18-type coverage heatmap reads the whole team, not one slot.
About Iron Valiant
Iron Valiant is the Paradox Pokémon a Fairy/Fighting type Pokémon. It has a base stat total of 590 with Quark Drive as its ability.
What is Iron Valiant weak to?
Iron Valiant is a Fairy/Fighting-type, so it takes super-effective damage from Poison, Flying, Psychic, Steel, Fairy. It resists Bug, Dark, Fighting, Rock. It is immune to Dragon.
How to counter Iron Valiant
To counter Iron Valiant in competitive play, bring Pokémon that can hit back with Poison or Flying or Psychic or Steel or Fairy moves and can withstand its Fairy/Fighting STAB attacks. Check the type-defense grid above for the full multiplier breakdown.
Using Iron Valiant in competitive teams
Iron Valiant can be added to Smogon or VGC teams across Gen 1–9 formats. Build a competitive team with Iron Valiant on Metamons and get AI reads on your type coverage and threats before you queue.