Metamons
Iron Valiant official artwork
FairyFighting

#1006

Paradox Pokémon

Iron Valiant

Height1.4 m
Weight35.0 kg
Base Exp295
BST590

Abilities

MetaMons competitive notes

Iron Valiant is a fairy/fighting-type Pokémon whose base stats lean toward Attack — at 590 BST it is a strong total for competitive play, with top speed tier (base 116) and a mixed attacking profile. Its Quark Drive ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Iron Valiant. Build around what Iron Valiant actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.

Reviewed competitive profile

How Iron Valiant fits a real team

Reviewed by Metamons Team

Iron Valiant is a flexible breaker whose Fairy and Fighting pressure compresses answers that are comfortable against only one attacking category. The best set is the one that attacks the defensive gap already created by the other five team members.

Gen 9 OU: Iron Valiant supports several viable set structures; this blueprint uses mixed pressure and utility rather than pretending one set covers every team.

Mixed wallbreaker

Strong offenses on both sides let Iron Valiant punish teams that rely on one specialized wall.

Booster Energy speed control

A Speed boost can turn it into a cleaner without locking the set into a Choice item.

Starting blueprint

Booster mixed attacker

This is an explained starting point, not a claim that one set fits every matchup. Compare it with the live format presets in the team builder.

Item
Booster Energy
Ability
Quark Drive
Nature
Naive
Tera type
Fairy

EV approach

Ensure Booster Energy raises the intended stat, then invest in Speed and the attacking side used by the team's primary targets. Mixed sets should justify every split.

Moves and jobs

  • Moonblast

    Reliable special Fairy STAB for neutral damage and cleanup.

  • Close Combat

    Physical Fighting pressure against Steel- and Dark-types.

  • Knock Off

    Removes items from switch-ins and improves later progress.

  • Encore

    Punishes recovery, setup, and passive utility turns.

How to pilot the slot

Before revealing the set, decide which defensive piece Iron Valiant must weaken. Use Knock Off or Encore to punish the first cautious response, then preserve Booster Energy if late-game speed control is essential. Mixed coverage is valuable only when it removes a real obstacle; four attacks chosen without a matchup plan often leave Iron Valiant easy to wear down.

Checks to plan for

  • Gholdengoresists both STAB types but must scout Knock Off.
  • Corviknighthandles several physical structures and pivots to a faster answer.
  • Dragapultoutspeeds when Booster Energy is absent or spent.

Partners that solve a job

  • Dragapultforms a fast offensive core that overloads special walls.
  • Great Tuskremoves hazards and strips items from shared answers.
  • Kingambitpunishes Psychic- and Ghost-type counterplay.
Common building mistakes
  • Using an EV split that boosts the wrong Quark Drive stat.
  • Spending Booster Energy before identifying the opposing speed control.
  • Choosing coverage moves without a defined target.
Base Stats
HP
74
Atk
130
Def
90
SpA
120
SpD
60
Spe
116
BST
590
Type Defenses

Damage multipliers when attacked by each type

Normal
Fire
Water
Electric
Grass
Ice
Fighting½×
Poison
Ground
Flying
Psychic
Bug¼×
Rock½×
Ghost
Dragon
Dark¼×
Steel
Fairy
View Iron Valiant weakness & counters
Evolution Chain

Iron Valiant does not evolve.

Move Learnset
Iron Valiant competitive profile

A MetaMons teambuilding read based on base stats and typing

Iron Valiant takes super-effective damage from Poison, Flying, Psychic, Steel, Fairy moves — every one of those types is a check you need an answer for when drafting. Before locking Iron Valiant into a team, check the weakness guide and count how many of those types your remaining five slots can answer.

Highest stat
Attack (130)
Lowest stat
Special Defense (60)
Offensive lean
mixed
Speed tier
top speed tier (base 116)
BST
590 (strong for the format)

Iron Valiant is a fairy/fighting-type Pokémon whose base stats lean toward Attack — at 590 BST it is a strong total for competitive play, with top speed tier (base 116) and a mixed attacking profile. Its Quark Drive ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Iron Valiant. Build around what Iron Valiant actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot. Compare this profile against your roster's shared weaknesses in the MetaMons team builder, where the 18-type coverage heatmap reads the whole team, not one slot.

About Iron Valiant

Iron Valiant is the Paradox Pokémon a Fairy/Fighting type Pokémon. It has a base stat total of 590 with Quark Drive as its ability.

What is Iron Valiant weak to?

Iron Valiant is a Fairy/Fighting-type, so it takes super-effective damage from Poison, Flying, Psychic, Steel, Fairy. It resists Bug, Dark, Fighting, Rock. It is immune to Dragon.

See Iron Valiant's full weakness guide — every type matchup, damage multipliers, and the best Iron Valiant counters.

How to counter Iron Valiant

To counter Iron Valiant in competitive play, bring Pokémon that can hit back with Poison or Flying or Psychic or Steel or Fairy moves and can withstand its Fairy/Fighting STAB attacks. Check the type-defense grid above for the full multiplier breakdown.

Using Iron Valiant in competitive teams

Iron Valiant can be added to Smogon or VGC teams across Gen 1–9 formats. Build a competitive team with Iron Valiant on Metamons and get AI reads on your type coverage and threats before you queue.