Metamons
Kingambit official artwork
DarkSteel

#0983

Big Blade Pokémon

Kingambit

Height2.0 m
Weight120.0 kg
Base Exp275
BST550

MetaMons competitive notes

Kingambit is a dark/steel-type Pokémon whose base stats lean toward Attack — at 550 BST it is a strong total for competitive play, with slow (base 50) and a physical attacking profile. Its Defiant ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Kingambit. Build around what Kingambit actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.

Reviewed competitive profile

How Kingambit fits a real team

Reviewed by Metamons Team

Kingambit is most valuable when the rest of the team creates a controlled late game for Sucker Punch and Supreme Overlord. It should not be treated as a license to lose five Pokémon; the endgame works only when its checks have been identified, chipped, and denied free setup.

Gen 9 OU: This profile focuses on Kingambit as an OU endgame piece. Supreme Overlord rewards patience, but it does not make poor positioning safe.

Late-game cleaner

Sucker Punch supplies priority while Supreme Overlord increases the cost of trading through Kingambit's teammates.

Ghost-resistant anchor

Its typing gives offensive teams a practical response to repeated Ghost attacks.

Starting blueprint

Swords Dance endgame

This is an explained starting point, not a claim that one set fits every matchup. Compare it with the live format presets in the team builder.

Item
Black Glasses / Leftovers
Ability
Supreme Overlord
Nature
Adamant
Tera type
Dark or Flying

EV approach

Invest heavily in Attack, then choose HP or Speed based on the team's endgame targets. Record the benchmark instead of copying an unexplained spread.

Moves and jobs

  • Kowtow Cleave

    Reliable Dark STAB that does not depend on prediction.

  • Sucker Punch

    Priority that controls faster attackers.

  • Iron Head

    Punishes Fairy-types attempting to absorb Dark attacks.

  • Swords Dance

    Turns passive turns into a potential win condition.

How to pilot the slot

Track every revealed Fighting move and every Pokémon capable of denying Sucker Punch. Kingambit should enter through a pivot, after a knockout, or against an attack it comfortably resists. In the endgame, alternate between Sucker Punch, Kowtow Cleave, and setup based on what the opponent must do—not what would produce the largest damage number.

Checks to plan for

  • Great Tuskthreatens strong Fighting and Ground attacks.
  • Iron Valiantforces severe Fighting-type pressure.
  • Corviknightcan survive unboosted attacks and punish greedy setup.

Partners that solve a job

  • Dragapultdraws in Dark answers and supplies speed control.
  • Garchompchips physical checks through hazards and contact.
  • Gholdengopressures Fighting-neutral defensive cores and protects hazards.
Common building mistakes
  • Reducing every endgame to a Sucker Punch guessing sequence.
  • Terastallizing before the opponent's Fighting coverage is confirmed.
  • Assuming Supreme Overlord compensates for healthy physical checks.
Base Stats
HP
100
Atk
135
Def
120
SpA
60
SpD
85
Spe
50
BST
550
Type Defenses

Damage multipliers when attacked by each type

Normal½×
Fire
Water
Electric
Grass½×
Ice½×
Fighting
Poison
Ground
Flying½×
Psychic
Bug
Rock½×
Ghost½×
Dragon½×
Dark½×
Steel½×
Fairy
View Kingambit weakness & counters
Evolution Chain
Move Learnset
Kingambit competitive profile

A MetaMons teambuilding read based on base stats and typing

Kingambit takes super-effective damage from Fighting, Fire, Ground moves — every one of those types is a check you need an answer for when drafting. Before locking Kingambit into a team, check the weakness guide and count how many of those types your remaining five slots can answer.

Highest stat
Attack (135)
Lowest stat
Speed (50)
Offensive lean
physical
Speed tier
slow (base 50)
BST
550 (strong for the format)

Kingambit is a dark/steel-type Pokémon whose base stats lean toward Attack — at 550 BST it is a strong total for competitive play, with slow (base 50) and a physical attacking profile. Its Defiant ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Kingambit. Build around what Kingambit actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot. Compare this profile against your roster's shared weaknesses in the MetaMons team builder, where the 18-type coverage heatmap reads the whole team, not one slot.

About Kingambit

Kingambit is the Big Blade Pokémon a Dark/Steel type Pokémon. It has a base stat total of 550 with Defiant or Supreme Overlord as abilities.

What is Kingambit weak to?

Kingambit is a Dark/Steel-type, so it takes super-effective damage from Fighting, Fire, Ground. It resists Normal, Grass, Ice, Flying, Rock, Ghost, Dragon, Dark, Steel. It is immune to Poison, Psychic.

See Kingambit's full weakness guide — every type matchup, damage multipliers, and the best Kingambit counters.

How to counter Kingambit

To counter Kingambit in competitive play, bring Pokémon that can hit back with Fighting or Fire or Ground moves and can withstand its Dark/Steel STAB attacks. Check the type-defense grid above for the full multiplier breakdown.

Using Kingambit in competitive teams

Kingambit can be added to Smogon or VGC teams across Gen 1–9 formats. Build a competitive team with Kingambit on Metamons and get AI reads on your type coverage and threats before you queue.