#0082
— Magnet Pokémon
Magneton
Abilities
MetaMons competitive notes
Magneton is a electric/steel-type Pokémon whose base stats lean toward Special Attack — at 465 BST it is a typical total for competitive play, with mid-pack speed (base 70) and a special attacking profile. Its Magnet Pull ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Magneton. Build around what Magneton actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Magneton is a Electric/Steel-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Magneton is a Electric/Steel-type, so it takes super-effective damage from Ground, Fire, Fighting. It resists Flying, Steel, Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy. It is immune to Poison.
- Ground4× damage
- Fire2× damage
- Fighting2× damage
- Flying0.25× damage
- Steel0.25× damage
- Normal0.5× damage
- Electric0.5× damage
- Grass0.5× damage
- Ice0.5× damage
- Psychic0.5× damage
- Bug0.5× damage
- Rock0.5× damage
- Dragon0.5× damage
- Fairy0.5× damage
- Poison0× damage
To counter Magneton in competitive play, bring Pokémon that can hit back with Ground or Fire or Fighting moves and can withstand its Electric/Steel STAB attacks.
Fire-type counters
Want the full picture? See Magneton's base stats, moveset, and evolution chain.