Abilities
MetaMons competitive notes
Scovillain is a grass/fire-type Pokémon whose base stats lean toward Attack — at 486 BST it is a typical total for competitive play, with mid-pack speed (base 75) and a mixed attacking profile. Its Chlorophyll ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Scovillain. Build around what Scovillain actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Scovillain is a Grass/Fire-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Scovillain is a Grass/Fire-type, so it takes super-effective damage from Poison, Flying, Rock. It resists Grass, Electric, Steel, Fairy.
- Poison2× damage
- Flying2× damage
- Rock2× damage
- Grass0.25× damage
- Electric0.5× damage
- Steel0.5× damage
- Fairy0.5× damage
Scovillain has no type immunities.
To counter Scovillain in competitive play, bring Pokémon that can hit back with Poison or Flying or Rock moves and can withstand its Grass/Fire STAB attacks.
Flying-type counters
Want the full picture? See Scovillain's base stats, moveset, and evolution chain.