Abilities
MetaMons competitive notes
Slowking is a water/psychic-type Pokémon whose base stats lean toward Special Defense — at 490 BST it is a typical total for competitive play, with slow (base 30) and a special attacking profile. Its Oblivious ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Slowking. Build around what Slowking actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Slowking is a Water/Psychic-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Slowking is a Water/Psychic-type, so it takes super-effective damage from Electric, Grass, Bug, Ghost, Dark. It resists Fire, Water, Ice, Fighting, Psychic, Steel.
- Electric2× damage
- Grass2× damage
- Bug2× damage
- Ghost2× damage
- Dark2× damage
- Fire0.5× damage
- Water0.5× damage
- Ice0.5× damage
- Fighting0.5× damage
- Psychic0.5× damage
- Steel0.5× damage
Slowking has no type immunities.
To counter Slowking in competitive play, bring Pokémon that can hit back with Electric or Grass or Bug or Ghost or Dark moves and can withstand its Water/Psychic STAB attacks.
Want the full picture? See Slowking's base stats, moveset, and evolution chain.