#0520
— Wild Pigeon Pokémon
Tranquill
Abilities
MetaMons competitive notes
Tranquill is a normal/flying-type Pokémon whose base stats lean toward Attack — at 358 BST it is a low total for competitive play, with mid-pack speed (base 65) and a physical attacking profile. Its Big Pecks ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Tranquill. Build around what Tranquill actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Tranquill is a Normal/Flying-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Tranquill is a Normal/Flying-type, so it takes super-effective damage from Electric, Ice, Rock. It resists Grass, Bug. It is immune to Ground, Ghost.
- Electric2× damage
- Ice2× damage
- Rock2× damage
- Grass0.5× damage
- Bug0.5× damage
- Ground0× damage
- Ghost0× damage
To counter Tranquill in competitive play, bring Pokémon that can hit back with Electric or Ice or Rock moves and can withstand its Normal/Flying STAB attacks.
Want the full picture? See Tranquill's base stats, moveset, and evolution chain.