Abilities
MetaMons competitive notes
Corviknight is a flying/steel-type Pokémon whose base stats lean toward Defense — at 495 BST it is a typical total for competitive play, with mid-pack speed (base 67) and a physical attacking profile. Its Pressure ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Corviknight. Build around what Corviknight actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Reviewed competitive profile
Reviewed by Metamons Team
Corviknight gives balance teams a Ground immunity, physical resilience, and slow pivoting in one slot. It becomes low value when used as a universal wall; its job is to cover a defined group of threats and bring the correct teammate in safely.
Gen 9 OU: This blueprint treats Corviknight as a long-game pivot. Defog availability and value must be checked against the selected format and matchup.
A slow U-turn absorbs pressure before delivering an attacker safely, which helps fragile teammates enter without taking a direct hit.
Steel/Flying typing and recovery answer specific physical attackers while avoiding Ground damage.
Starting blueprint
This is an explained starting point, not a claim that one set fits every matchup. Compare it with the live format presets in the team builder.
- Item
- Leftovers
- Ability
- Pressure
- Nature
- Impish
- Tera type
- Dragon
EV approach
Invest in HP and the defensive stat required by the team's threat list. Add Special Defense only for a named survival benchmark.
Moves and jobs
Roost
Maintains the health needed to pivot repeatedly.
U-turn
Creates safe entries for offensive teammates.
Body Press
Prevents Dark- and Steel-types from using Corviknight freely.
Defog / Iron Defense
Provides removal or a dedicated win condition, depending on team need.
Write down exactly which opposing Pokémon Corviknight must check before the battle. Preserve Roost PP and avoid unnecessary Knock Off exposure if Leftovers is central to those damage ranges. Against hazard teams, verify that clicking Defog actually improves the position; removal can be counterproductive when it activates the opponent's Gholdengo plan or erases hazards your own win condition needs.
Checks to plan for
- Gholdengo — punishes passive utility and interferes with Defog plans.
- Raging Bolt — applies strong special Electric pressure.
- Volcarona — can exploit passive turns if the set lacks appropriate counterplay.
Partners that solve a job
- Great Tusk — shares hazard-control duties and absorbs Electric-neutral physical pressure.
- Garchomp — punishes contact while Corviknight covers Ice and Fairy attacks.
- Dragapult — benefits from slow U-turn entries.
- Calling Corviknight the answer to every physical attacker.
- Using Defog without accounting for Gholdengo or the value of your own hazards.
- Allowing Leftovers to be removed before checking key damage ranges.
Damage multipliers when attacked by each type
A MetaMons teambuilding read based on base stats and typing
Corviknight takes super-effective damage from Fire, Electric moves — every one of those types is a check you need an answer for when drafting. Before locking Corviknight into a team, check the weakness guide and count how many of those types your remaining five slots can answer.
- Highest stat
- Defense (105)
- Lowest stat
- Special Attack (53)
- Offensive lean
- physical
- Speed tier
- mid-pack speed (base 67)
- BST
- 495 (typical for the format)
Corviknight is a flying/steel-type Pokémon whose base stats lean toward Defense — at 495 BST it is a typical total for competitive play, with mid-pack speed (base 67) and a physical attacking profile. Its Pressure ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Corviknight. Build around what Corviknight actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot. Compare this profile against your roster's shared weaknesses in the MetaMons team builder, where the 18-type coverage heatmap reads the whole team, not one slot.
About Corviknight
Corviknight is the Raven Pokémon a Flying/Steel type Pokémon. It has a base stat total of 495 with Pressure or Unnerve as abilities.
What is Corviknight weak to?
Corviknight is a Flying/Steel-type, so it takes super-effective damage from Fire, Electric. It resists Grass, Bug, Normal, Flying, Psychic, Dragon, Steel, Fairy. It is immune to Poison, Ground.
How to counter Corviknight
To counter Corviknight in competitive play, bring Pokémon that can hit back with Fire or Electric moves and can withstand its Flying/Steel STAB attacks. Check the type-defense grid above for the full multiplier breakdown.
Using Corviknight in competitive teams
Corviknight can be added to Smogon or VGC teams across Gen 1–9 formats. Build a competitive team with Corviknight on Metamons and get AI reads on your type coverage and threats before you queue.