#0680
— Sword Pokémon
Doublade
Abilities
MetaMons competitive notes
Doublade is a steel/ghost-type Pokémon whose base stats lean toward Defense — at 448 BST it is a low total for competitive play, with slow (base 35) and a physical attacking profile. Its No Guard ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Doublade. Build around what Doublade actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Doublade is a Steel/Ghost-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Doublade is a Steel/Ghost-type, so it takes super-effective damage from Fire, Ground, Ghost, Dark. It resists Bug, Grass, Ice, Flying, Psychic, Rock, Dragon, Steel, Fairy. It is immune to Normal, Fighting, Poison.
- Fire2× damage
- Ground2× damage
- Ghost2× damage
- Dark2× damage
- Bug0.25× damage
- Grass0.5× damage
- Ice0.5× damage
- Flying0.5× damage
- Psychic0.5× damage
- Rock0.5× damage
- Dragon0.5× damage
- Steel0.5× damage
- Fairy0.5× damage
- Normal0× damage
- Fighting0× damage
- Poison0× damage
To counter Doublade in competitive play, bring Pokémon that can hit back with Fire or Ground or Ghost or Dark moves and can withstand its Steel/Ghost STAB attacks.
Fire-type counters
Want the full picture? See Doublade's base stats, moveset, and evolution chain.