Abilities
MetaMons competitive notes
Geodude is a rock/ground-type Pokémon whose base stats lean toward Defense — at 300 BST it is a low total for competitive play, with slow (base 20) and a physical attacking profile. Its Rock Head ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Geodude. Build around what Geodude actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Geodude is a Rock/Ground-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Geodude is a Rock/Ground-type, so it takes super-effective damage from Water, Grass, Ice, Fighting, Ground, Steel. It resists Poison, Normal, Fire, Flying, Rock. It is immune to Electric.
- Water4× damage
- Grass4× damage
- Ice2× damage
- Fighting2× damage
- Ground2× damage
- Steel2× damage
- Poison0.25× damage
- Normal0.5× damage
- Fire0.5× damage
- Flying0.5× damage
- Rock0.5× damage
- Electric0× damage
To counter Geodude in competitive play, bring Pokémon that can hit back with Water or Grass or Ice or Fighting or Ground or Steel moves and can withstand its Rock/Ground STAB attacks.
Want the full picture? See Geodude's base stats, moveset, and evolution chain.