#0237
— Handstand Pokémon
Hitmontop
Abilities
MetaMons competitive notes
Hitmontop is a fighting-type Pokémon whose base stats lean toward Special Defense — at 455 BST it is a typical total for competitive play, with mid-pack speed (base 70) and a physical attacking profile. Its Intimidate ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Hitmontop. Build around what Hitmontop actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Hitmontop is a Fighting-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Hitmontop is a Fighting-type, so it takes super-effective damage from Flying, Psychic, Fairy. It resists Bug, Rock, Dark.
- Flying2× damage
- Psychic2× damage
- Fairy2× damage
- Bug0.5× damage
- Rock0.5× damage
- Dark0.5× damage
Hitmontop has no type immunities.
To counter Hitmontop in competitive play, bring Pokémon that can hit back with Flying or Psychic or Fairy moves and can withstand its Fighting STAB attacks.
Flying-type counters
Want the full picture? See Hitmontop's base stats, moveset, and evolution chain.