#0228
— Dark Pokémon
Houndour
Abilities
MetaMons competitive notes
Houndour is a dark/fire-type Pokémon whose base stats lean toward Special Attack — at 330 BST it is a low total for competitive play, with mid-pack speed (base 65) and a special attacking profile. Its Early Bird ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Houndour. Build around what Houndour actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Houndour is a Dark/Fire-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Houndour is a Dark/Fire-type, so it takes super-effective damage from Water, Fighting, Ground, Rock. It resists Fire, Grass, Ice, Ghost, Dark, Steel. It is immune to Psychic.
- Water2× damage
- Fighting2× damage
- Ground2× damage
- Rock2× damage
- Fire0.5× damage
- Grass0.5× damage
- Ice0.5× damage
- Ghost0.5× damage
- Dark0.5× damage
- Steel0.5× damage
- Psychic0× damage
To counter Houndour in competitive play, bring Pokémon that can hit back with Water or Fighting or Ground or Rock moves and can withstand its Dark/Fire STAB attacks.
Want the full picture? See Houndour's base stats, moveset, and evolution chain.