#1010
— Paradox Pokémon
Iron Leaves
Abilities
MetaMons competitive notes
Iron Leaves is a grass/psychic-type Pokémon whose base stats lean toward Attack — at 590 BST it is a strong total for competitive play, with above-average speed (base 104) and a physical attacking profile. Its Quark Drive ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Iron Leaves. Build around what Iron Leaves actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Iron Leaves is a Grass/Psychic-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Iron Leaves is a Grass/Psychic-type, so it takes super-effective damage from Bug, Fire, Ice, Poison, Flying, Ghost, Dark. It resists Water, Electric, Grass, Fighting, Ground, Psychic.
- Bug4× damage
- Fire2× damage
- Ice2× damage
- Poison2× damage
- Flying2× damage
- Ghost2× damage
- Dark2× damage
- Water0.5× damage
- Electric0.5× damage
- Grass0.5× damage
- Fighting0.5× damage
- Ground0.5× damage
- Psychic0.5× damage
Iron Leaves has no type immunities.
To counter Iron Leaves in competitive play, bring Pokémon that can hit back with Bug or Fire or Ice or Poison or Flying or Ghost or Dark moves and can withstand its Grass/Psychic STAB attacks.
Fire-type counters
Want the full picture? See Iron Leaves's base stats, moveset, and evolution chain.