Metamons
Landorus Therian official artwork
GroundFlying

#10021

Abundance Pokémon

Legendary

Landorus Therian

Height1.3 m
Weight68.0 kg
Base Exp300
BST600

Abilities

MetaMons competitive notes

Landorus Therian is a ground/flying-type Pokémon whose base stats lean toward Attack — at 600 BST it is a legendary-grade total for competitive play, with above-average speed (base 91) and a physical attacking profile. Its Intimidate ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Landorus Therian. Build around what Landorus Therian actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.

Reviewed competitive profile

How Landorus-Therian fits a real team

Reviewed by Metamons Team

Landorus-Therian supplies Intimidate, an Electric immunity, Stealth Rock, and pivoting without requiring a passive team slot. It works best when its defensive utility creates safe entries for teammates rather than when it is expected to wall every physical attacker alone.

Gen 9 OU: This profile uses Landorus-Therian as a defensive pivot and Stealth Rock setter in OU.

Intimidate pivot

Intimidate reduces immediate physical pressure and creates U-turn opportunities.

Role-compressing rocker

Stealth Rock and Ground STAB fit on the same slot as an Electric immunity, reducing the number of defensive jobs teammates must cover.

Starting blueprint

Defensive pivot

This is an explained starting point, not a claim that one set fits every matchup. Compare it with the live format presets in the team builder.

Item
Rocky Helmet
Ability
Intimidate
Nature
Impish
Tera type
Water

EV approach

Begin with physical bulk, then add enough Speed for a documented Taunt or U-turn benchmark. Avoid arbitrary speed creep with no named target.

Moves and jobs

  • Earthquake

    Prevents the pivot from becoming passive.

  • U-turn

    Transfers the positioning advantage to a teammate.

  • Stealth Rock

    Creates repeatable switch punishment.

  • Taunt

    Stops recovery, opposing hazards, or setup from passive targets.

How to pilot the slot

Use Intimidate to change damage ranges, then pivot rather than staying in automatically. Landorus-Therian's health often represents the team's insurance against a physical attacker or Electric move, so setting Stealth Rock is not always worth heavy damage. Tera Water can reverse an Ice or Water interaction, but using it early removes the original Ground/Flying defensive profile the team may still need.

Checks to plan for

  • Weavilethreatens severe Ice damage and forces Tera decisions.
  • Corviknightignores Earthquake and can outlast utility sets.
  • Raging Boltcan pressure from the special side with Dragon coverage.

Partners that solve a job

  • Dragapultappreciates safe U-turn entries and Stealth Rock chip.
  • Kingambituses Intimidate-assisted pivots to preserve endgame health.
  • Corviknightshares a pivoting plan while covering Ice attacks.
Common building mistakes
  • Leaving Landorus in after Intimidate when U-turn is the safer value play.
  • Using Stealth Rock at the cost of the team's only Electric immunity.
  • Speed creeping without recording the exact target.
Base Stats
HP
89
Atk
145
Def
90
SpA
105
SpD
80
Spe
91
BST
600
Type Defenses

Damage multipliers when attacked by each type

Normal
Fire
Water
Electric
Grass
Ice
Fighting½×
Poison½×
Ground
Flying
Psychic
Bug½×
Rock
Ghost
Dragon
Dark
Steel
Fairy
View Landorus Therian weakness & counters
Evolution Chain
Move Learnset
Landorus Therian competitive profile

A MetaMons teambuilding read based on base stats and typing

Landorus Therian takes super-effective damage from Ice, Water moves — every one of those types is a check you need an answer for when drafting. Before locking Landorus Therian into a team, check the weakness guide and count how many of those types your remaining five slots can answer.

Highest stat
Attack (145)
Lowest stat
Special Defense (80)
Offensive lean
physical
Speed tier
above-average speed (base 91)
BST
600 (legendary-grade for the format)

Landorus Therian is a ground/flying-type Pokémon whose base stats lean toward Attack — at 600 BST it is a legendary-grade total for competitive play, with above-average speed (base 91) and a physical attacking profile. Its Intimidate ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Landorus Therian. Build around what Landorus Therian actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot. Compare this profile against your roster's shared weaknesses in the MetaMons team builder, where the 18-type coverage heatmap reads the whole team, not one slot.

About Landorus Therian

Landorus Therian is the Abundance Pokémon a Ground/Flying type Pokémon and a Legendary Pokémon. It has a base stat total of 600 with Intimidate as its ability.

What is Landorus Therian weak to?

Landorus Therian is a Ground/Flying-type, so it takes super-effective damage from Ice, Water. It resists Fighting, Poison, Bug. It is immune to Electric, Ground.

See Landorus Therian's full weakness guide — every type matchup, damage multipliers, and the best Landorus Therian counters.

How to counter Landorus Therian

To counter Landorus Therian in competitive play, bring Pokémon that can hit back with Ice or Water moves and can withstand its Ground/Flying STAB attacks. Check the type-defense grid above for the full multiplier breakdown.

Using Landorus Therian in competitive teams

Landorus Therian can be added to Smogon or VGC teams across Gen 1–9 formats. Build a competitive team with Landorus Therian on Metamons and get AI reads on your type coverage and threats before you queue.