#0871
— Sea Urchin Pokémon
Pincurchin
Abilities
MetaMons competitive notes
Pincurchin is a electric-type Pokémon whose base stats lean toward Attack — at 435 BST it is a low total for competitive play, with slow (base 15) and a mixed attacking profile. Its Lightning Rod ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Pincurchin. Build around what Pincurchin actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Pincurchin is a Electric-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Pincurchin is a Electric-type, so it takes super-effective damage from Ground. It resists Electric, Flying, Steel.
- Ground2× damage
- Electric0.5× damage
- Flying0.5× damage
- Steel0.5× damage
Pincurchin has no type immunities.
To counter Pincurchin in competitive play, bring Pokémon that can hit back with Ground moves and can withstand its Electric STAB attacks.
Want the full picture? See Pincurchin's base stats, moveset, and evolution chain.