#0551
— Desert Croc Pokémon
Sandile
Abilities
MetaMons competitive notes
Sandile is a ground/dark-type Pokémon whose base stats lean toward Attack — at 292 BST it is a low total for competitive play, with mid-pack speed (base 65) and a physical attacking profile. Its Intimidate ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Sandile. Build around what Sandile actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Sandile is a Ground/Dark-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Sandile is a Ground/Dark-type, so it takes super-effective damage from Water, Grass, Ice, Fighting, Bug, Fairy. It resists Poison, Rock, Ghost, Dark. It is immune to Electric, Psychic.
- Water2× damage
- Grass2× damage
- Ice2× damage
- Fighting2× damage
- Bug2× damage
- Fairy2× damage
- Poison0.5× damage
- Rock0.5× damage
- Ghost0.5× damage
- Dark0.5× damage
- Electric0× damage
- Psychic0× damage
To counter Sandile in competitive play, bring Pokémon that can hit back with Water or Grass or Ice or Fighting or Bug or Fairy moves and can withstand its Ground/Dark STAB attacks.
Want the full picture? See Sandile's base stats, moveset, and evolution chain.