#0292
— Shed Pokémon
Shedinja
Abilities
MetaMons competitive notes
Shedinja is a bug/ghost-type Pokémon whose base stats lean toward Attack — at 236 BST it is a low total for competitive play, with slow (base 40) and a physical attacking profile. Its Wonder Guard ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Shedinja. Build around what Shedinja actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Shedinja is a Bug/Ghost-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Shedinja is a Bug/Ghost-type, so it takes super-effective damage from Fire, Flying, Rock, Ghost, Dark. It resists Grass, Poison, Ground, Bug. It is immune to Normal, Fighting.
- Fire2× damage
- Flying2× damage
- Rock2× damage
- Ghost2× damage
- Dark2× damage
- Grass0.5× damage
- Poison0.5× damage
- Ground0.5× damage
- Bug0.5× damage
- Normal0× damage
- Fighting0× damage
To counter Shedinja in competitive play, bring Pokémon that can hit back with Fire or Flying or Rock or Ghost or Dark moves and can withstand its Bug/Ghost STAB attacks.
Fire-type counters
Flying-type counters
Want the full picture? See Shedinja's base stats, moveset, and evolution chain.