Abilities
MetaMons competitive notes
Slowpoke is a water/psychic-type Pokémon whose base stats lean toward HP — at 315 BST it is a low total for competitive play, with slow (base 15) and a physical attacking profile. Its Oblivious ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Slowpoke. Build around what Slowpoke actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Slowpoke is a Water/Psychic-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Slowpoke is a Water/Psychic-type, so it takes super-effective damage from Electric, Grass, Bug, Ghost, Dark. It resists Fire, Water, Ice, Fighting, Psychic, Steel.
- Electric2× damage
- Grass2× damage
- Bug2× damage
- Ghost2× damage
- Dark2× damage
- Fire0.5× damage
- Water0.5× damage
- Ice0.5× damage
- Fighting0.5× damage
- Psychic0.5× damage
- Steel0.5× damage
Slowpoke has no type immunities.
To counter Slowpoke in competitive play, bring Pokémon that can hit back with Electric or Grass or Bug or Ghost or Dark moves and can withstand its Water/Psychic STAB attacks.
Want the full picture? See Slowpoke's base stats, moveset, and evolution chain.