#0327
— Spot Panda Pokémon
Spinda
Abilities
MetaMons competitive notes
Spinda is a normal-type Pokémon whose base stats lean toward HP — at 360 BST it is a low total for competitive play, with mid-pack speed (base 60) and a mixed attacking profile. Its Own Tempo ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Spinda. Build around what Spinda actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Spinda is a Normal-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Spinda is a Normal-type, so it takes super-effective damage from Fighting. It is immune to Ghost.
- Fighting2× damage
Spinda takes neutral damage from all types it does not resist or is not weak to.
- Ghost0× damage
To counter Spinda in competitive play, bring Pokémon that can hit back with Fighting moves and can withstand its Normal STAB attacks.
Want the full picture? See Spinda's base stats, moveset, and evolution chain.