Abilities
MetaMons competitive notes
Alolan Geodude is a rock/electric-type Pokémon whose base stats lean toward Defense — at 300 BST it is a low total for competitive play, with slow (base 20) and a physical attacking profile. Its Magnet Pull ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Alolan Geodude. Build around what Alolan Geodude actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Alolan Geodude is a Rock/Electric-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Alolan Geodude is a Rock/Electric-type, so it takes super-effective damage from Ground, Water, Grass, Fighting. It resists Flying, Normal, Fire, Electric, Poison.
- Ground4× damage
- Water2× damage
- Grass2× damage
- Fighting2× damage
- Flying0.25× damage
- Normal0.5× damage
- Fire0.5× damage
- Electric0.5× damage
- Poison0.5× damage
Alolan Geodude has no type immunities.
To counter Alolan Geodude in competitive play, bring Pokémon that can hit back with Ground or Water or Grass or Fighting moves and can withstand its Rock/Electric STAB attacks.
Want the full picture? See Alolan Geodude's base stats, moveset, and evolution chain.