#0984
— Paradox Pokémon
Great Tusk
Abilities
MetaMons competitive notes
Great Tusk is a ground/fighting-type Pokémon whose base stats lean toward Attack — at 570 BST it is a strong total for competitive play, with above-average speed (base 87) and a physical attacking profile. Its Protosynthesis ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Great Tusk. Build around what Great Tusk actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Great Tusk is a Ground/Fighting-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Great Tusk is a Ground/Fighting-type, so it takes super-effective damage from Water, Grass, Ice, Flying, Psychic, Fairy. It resists Rock, Poison, Bug, Dark. It is immune to Electric.
- Water2× damage
- Grass2× damage
- Ice2× damage
- Flying2× damage
- Psychic2× damage
- Fairy2× damage
- Rock0.25× damage
- Poison0.5× damage
- Bug0.5× damage
- Dark0.5× damage
- Electric0× damage
To counter Great Tusk in competitive play, bring Pokémon that can hit back with Water or Grass or Ice or Flying or Psychic or Fairy moves and can withstand its Ground/Fighting STAB attacks.
Want the full picture? See Great Tusk's base stats, moveset, and evolution chain.