#0992
— Paradox Pokémon
Iron Hands
Abilities
MetaMons competitive notes
Iron Hands is a fighting/electric-type Pokémon whose base stats lean toward HP — at 570 BST it is a strong total for competitive play, with slow (base 50) and a physical attacking profile. Its Quark Drive ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Iron Hands. Build around what Iron Hands actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Iron Hands is a Fighting/Electric-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Iron Hands is a Fighting/Electric-type, so it takes super-effective damage from Ground, Psychic, Fairy. It resists Electric, Bug, Rock, Dark, Steel.
- Ground2× damage
- Psychic2× damage
- Fairy2× damage
- Electric0.5× damage
- Bug0.5× damage
- Rock0.5× damage
- Dark0.5× damage
- Steel0.5× damage
Iron Hands has no type immunities.
To counter Iron Hands in competitive play, bring Pokémon that can hit back with Ground or Psychic or Fairy moves and can withstand its Fighting/Electric STAB attacks.
Want the full picture? See Iron Hands's base stats, moveset, and evolution chain.