#0995
— Paradox Pokémon
Iron Thorns
Abilities
MetaMons competitive notes
Iron Thorns is a rock/electric-type Pokémon whose base stats lean toward Attack — at 570 BST it is a strong total for competitive play, with mid-pack speed (base 72) and a physical attacking profile. Its Quark Drive ability matters more than the raw numbers when it hits the field: check what it does before deciding between a sweeper, pivot, or support role for Iron Thorns. Build around what Iron Thorns actually threatens, not its in-game lore — start from its weaknesses and strongest STAB moves, then decide whether its Speed, bulk, or coverage justifies a team slot.
Iron Thorns is a Rock/Electric-type Pokémon. Full weakness, resistance, and immunity breakdown below.
Iron Thorns is a Rock/Electric-type, so it takes super-effective damage from Ground, Water, Grass, Fighting. It resists Flying, Normal, Fire, Electric, Poison.
- Ground4× damage
- Water2× damage
- Grass2× damage
- Fighting2× damage
- Flying0.25× damage
- Normal0.5× damage
- Fire0.5× damage
- Electric0.5× damage
- Poison0.5× damage
Iron Thorns has no type immunities.
To counter Iron Thorns in competitive play, bring Pokémon that can hit back with Ground or Water or Grass or Fighting moves and can withstand its Rock/Electric STAB attacks.
Want the full picture? See Iron Thorns's base stats, moveset, and evolution chain.